set(_AX_PHYSICS3D_HEADER
  physics3d/Physics3DConstraint.h
  physics3d/Physics3DShape.h
  physics3d/Physics3D.h
  physics3d/Physics3DWorld.h
  physics3d/PhysicsMeshRenderer.h
  physics3d/Physics3DObject.h
  physics3d/Physics3DComponent.h
  physics3d/Physics3DDebugDrawer.h
)

set(_AX_PHYSICS3D_SRC
  physics3d/Physics3D.cpp
  physics3d/Physics3DComponent.cpp
  physics3d/Physics3DConstraint.cpp
  physics3d/Physics3DDebugDrawer.cpp
  physics3d/Physics3DObject.cpp
  physics3d/Physics3DShape.cpp
  physics3d/Physics3DWorld.cpp
  physics3d/PhysicsMeshRenderer.cpp
)
